Players may be revived by friendly members of the same faction who possess the Resurrection skill.īeing revived in this way prevents any experience loss. Players who die in an instance will also receive % damage to gear, experience loss, and be teleported to the start of the instance. Players reviving from this type of death are not eligible for stat boosting skills. Players will still drop trade packs and similar items upon death. Players reviving from this type of death are eligible for stat boosting skills.ĭeath at the hands of a another player has no negative effects other than the pre-mentioned resurrection debuff. They receive a stacking 10 minute debuff that results in a longer wait(up to 180 seconds) before their next resurrection.ĭeath at the hands of a monster/NPC will result in % damage to gear and loss of combat experience. There are many ways to die in ArcheAge but don't worry, it isn't permanent.Īfter a player dies they will resurrect at the last visited or closest deity statue. Although there are usually several combos in one skillset, debuffs/buffs from other skillsets add to the number of different combos you can do. A blue border usually means that if you attack with a skill with a blue border, it will cause another debuff on the enemy, or a new/improved buff on you or an ally.Ĭlasses are able to perform combo attacks by utilizing skills from different skill trees. An orange border around a skill icon means that the skill will deal more damage/heal more with the enemy having a certain debuff. When you attack or buff/heal someone, you will see an orange or blue border around a skill. Usually, striking an enemy with a specific skill will cause some sort of debuff, in which another skill can cause the debuff to deal extra damage to the person or to add another debuff to them. Unlike many other types of tab-targeting combat systems in ArcheAge you can cast while moving which aids in evasion and can lead to bonuses for avoiding hits while dealing damage.ĪrcheAge also has mounted combat and naval combat for players to explore.Ĭombo attacks can be performed by looking at a buff or debuff you or your opponent has. In addition to more fluid controls, it has been expanded to include a large combo system where various skills can be combined to greater effect most noticable in parties when combining skills from multiple builds. Here are some of the options for each skillset.ArcheAge uses a modified version of the popular tab target combat system found in many other MMOs. Augmentations carry both positive and negative aspects, so use the skills that are right for you! You do not have to infuse all of your skills. Meanwhile, Triple Slash infused with Quake will become a 3m area attack, but will slow the attack speed down.Įach basic skill can be infused with one of two elements. For example, Triple Slash infused with Lightning will give you a faster attack speed with the skill, but will reduce its functionality to a single target. Upon being slotted, the skill will take on special aspects of that element, changing its functionality. You'll be able to infuse a single skill with one of 8 elements of ArcheAge – Lightning, Quake, Wave, Gale, Life, Mist, Stone, and Flame. You can also get 1 Ancestral Warrior Medal from completing the Whalesong Harbor and Aegis Island events each.Īt Ancestral Levels 1, 4, and 7, a number of your basic skills from your chosen skillsets will become available for augmentation. You can get Ancestral Warrior Medals for 4,000 Vocation Badges in the Vocation Shop or 2,000 Honor Points in the Honor Shop. Ancestral Level 7 – 1,914,932 experience & 12 Ancestral Warrior Medals. ![]() Ancestral Level 6 – 1,914,932 experience & 12 Ancestral Warrior Medals.Ancestral Level 5 – 1,914,932 experience & 12 Ancestral Warrior Medals. ![]() Ancestral Level 4 – 1,531,946 experience & 10 Ancestral Warrior Medals.Ancestral Level 3 – 1,531,946 experience & 10 Ancestral Warrior Medals. ![]()
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